Devlog 7: the dawn of sprint 2
Wazzaaap Wizarding Wanderers, today were here to update you on the progress of our tower trouble project in week 1 of the production 2 sprint!
ART:
We're finally getting to the most fun part: unleashing creativity without filling in forms or worrying about technicalities! This week was all about getting the skeleton of the game filled in, both through essential visual feedback, and more miscellaneous things made to make the game feel more whole, here is some eye candy for you to look at.
a particle for the background clouds
tower core EXPLODES!!!!
A boulder trail particle as our magical projectiles soar through the sky
We've also dabbled with set dressing and giving the towers a bit more pizzazz now they are unwrapped.
PROGRAMMING:
Due to unforeseen circumstances, I, your trusty neighbourhood sound designer took it upon myself to implement the game logic for the tower destruction and create the semblance of a gameloop. This did not end up going as smoothly as I'd hoped.
The towers lose their first layer now, but simply loading the level again caused the game to crash. There is a problem with Local Player ID's not being freed up when the level is loaded, and I've not been able to fix it for the build this week.
Here's a nice GIF of the tower layer imploding though:
SOUND:
For this week for sound design I wasn't able to do as much as I would've liked. I fixed some bugs, made some tweaks to the interactive music and reworked the forceblast sound. There's now also sonic feedback when the player starts charging their throw and drops their boulder.
I hope to have a more exciting update for you guys next week.
Thank you lovely people for taking an interest!
Have a nice week
Files
Get Tower Trouble
Tower Trouble
A 2v2 game where wizards battle it out, in an attempt to destoy each other's towers
Status | Released |
Publisher | |
Authors | SugarFoxxy, ValentijnVS, BeHaVeZ, Def, Rotkiw15 |
Genre | Action |
Tags | Destruction, Local multiplayer, Magic, party-game, Physics, Wizards |
Languages | English |
Accessibility | High-contrast, Textless |
More posts
- Devlog 11: Release the Kraken - We mean WizardsMay 28, 2024
- Devlog 10: Polishing UpMay 22, 2024
- Devlog 9: Pause, no more new features!May 15, 2024
- Devlog 8: The End Is NearMay 09, 2024
- Devlog 6: Abraca-done with Sprint 1!Apr 24, 2024
- Devlog 5: Wizarding through production!Apr 17, 2024
- Devlog 4: the start of productionMar 27, 2024
- Devlog 3: Final PrototypeMar 20, 2024
- Devlog 2: Targeted PrototypingMar 13, 2024
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